aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa ab aa aa aa ac aa aa ab ab aa aa 
aa aa aa aa aa ad ae aa aa ab aa aa ad af af ag aa 
aa aa aa aa ah af af ag ad af ag ad af af af ae aa 
aa aa aa aa ah af af af af af af af af af af ae aa 
aa aa aa aa aa ai af aj ai af aj ai af af ak aj aa 
aa aa aa aa aa aa al aa ah af ag ah am an am aa aa 
aa aa aa aa aa aa aa aa ah af af ao ap aq ar aa aa 
aa aa aa aa aa aa aa aa aa ai af ao aa ap as aa aa 
aa aa aa aa aa aa aa ac aa ah af ao aa aa aa aa aa 
aa aa aa aa aa aa aa aa ab ad af ag ab aa aa aa aa 
aa aa aa aa aa aa aa aa ai af af af af ag aa aa aa 
aa aa aa aa at ab ad ag aa ai af af af af ag aa aa 
aa aa aa ad af af au aj aa ad af af af af aj aa aa 
aa aa ah af af aj al aa ah af af aj ai aj ab aa aa 
aa aa ah af af ao ac aa ad af af ag av ad af ao aa 
aa aa ah af af ag ab ad af af af af af af af ao aa 
aa aa ah af af af af af af af af af af af af ao aa 
aa aa ah af af af aj ai af af af aj al ai af ao aa 
aa aa ah af af af ag ad af af aj aa aa ad af ao aa 
aa aa aa ai af af af af af af ag ab aa ai aj aa aa 
aw aw aw aw ax an af af af af af ay ag ab aa ac aa 
aq aq aq aq aq az af af af af af af af af ag aa aa 
aq aq aq aq aq aq aA an af af af af af af am aw aw 
aq aq aq aq aq aq aq aq aA ax ax ax ax aB aq aq aq 
aq aq aq aq aq aq aq aq aq aq aq aq aq aq aq aq aq 

:def
monster=Shadow
battle_bg=underground.png
:aa
pix("underground/rock.png")
walk(0)
:ab
pix("underground/rock_s.png")
walk(0)
:ac
pix("underground/gem_rock.png")
walk(1)
:ad
pix("underground/rock_se.png")
walk(0)
:ae
pix("underground/rock_w_tip.png")
walk(1)
:af
pix("underground/dirt.png")
walk(1)
:ag
pix("underground/rock_sw.png")
walk(0)
:ah
pix("underground/rock_e.png")
walk(0)
:ai
pix("underground/rock_ne.png")
walk(0)
:aj
pix("underground/rock_nw.png")
walk(0)
:ak
pix("underground/dirt.png")
walk(1)
if(var("gold_mine2.txt_1"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_mine2.txt_1"), "=", 0)
	if(find("gold", 5), "=", 1)
		set("gold_mine2.txt_1", "=", 1)
		delpix("items/gold.png")
	endif
endif
:al
pix("underground/rock_n.png")
walk(0)
:am
pix("underground/void_nw.png")
walk(0)
:an
pix("underground/void_ne.png")
walk(0)
:ao
pix("underground/rock_w.png")
walk(0)
:ap
pix("underground/rock_void_ne.png")
walk(1)
:aq
pix("underground/void.png")
walk(0)
:ar
pix("underground/rock_void_w.png")
walk(1)
:as
pix("underground/rock_void_nw.png")
walk(1)
:at
pix("underground/rock_exit.png")
walk(1)
Action
move("minersland.txt", 15, 2)
hero("hero_s")
:au
pix("underground/dirt.png")
walk(1)
if(var("gold_mine2.txt_0"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_mine2.txt_0"), "=", 0)
	if(find("gold", 12), "=", 1)
		set("gold_mine2.txt_0", "=", 1)
		delpix("items/gold.png")
	endif
endif
:av
pix("underground/rock_exit.png")
walk(1)
Action
move("minersland.txt", 15, 2)
hero("hero_e")
:aw
pix("underground/void_n2.png")
walk(1)
:ax
pix("underground/void_n.png")
walk(0)
:ay
pix("underground/dirt.png")
walk(1)
if(var("super_healing_potion_mine2.txt_0"), "=", 0)
addpix("items/super_healing_potion.png")
endif
Action
if(var("super_healing_potion_mine2.txt_0"), "=", 0)
	if(find("super healing potion", "a"), "=", 1)
		set("super_healing_potion_mine2.txt_0", "=", 1)
		delpix("items/super_healing_potion.png")
	endif
endif
:az
pix("underground/void_e.png")
walk(0)
:aA
pix("underground/void_n_left.png")
walk(0)
:aB
pix("underground/void_n_right.png")
walk(0)
